foul-play
A Pokemon Showdown Battle Bot
Stars: 272
Foul Play is a Pokémon battle-bot that can play single battles in all generations on Pokemon Showdown. It requires Python 3.10+. The bot uses environment variables for configuration and supports different game modes and battle strategies. Users can specify teams and choose between algorithms like Monte-Carlo Tree Search and Expectiminimax. Foul Play can be run locally or with Docker, and the engine used for battles must be built from source. The tool provides flexibility in gameplay and strategy for Pokémon battles.
README:
A Pokémon battle-bot that can play battles on Pokemon Showdown.
Foul Play can play single battles in all generations though currently dynamax, mega-evolutions, and z-moves are not supported.
Requires Python 3.10+.
Environment variables are used for configuration. You may either set these in your environment before running, or populate them in the env file.
The configurations available are:
| Config Name | Type | Required | Description |
|---|---|---|---|
BATTLE_BOT |
string | yes | The BattleBot to use. More on this below in the Battle Bots section |
WEBSOCKET_URI |
string | yes | The address to use to connect to the Pokemon Showdown websocket |
PS_USERNAME |
string | yes | Pokemon Showdown username |
PS_PASSWORD |
string | yes | Pokemon Showdown password |
PS_AVATAR |
string | yes | Pokemon Showdown avatar. e.g. lucas, dawn, etc. |
BOT_MODE |
string | yes | What to do after logging-in. Options are: - CHALLENGE_USER- SEARCH_LADDER - ACCEPT_CHALLENGE
|
POKEMON_MODE |
string | yes | The type of game this bot will play: gen8ou, gen7randombattle, etc. |
USER_TO_CHALLENGE |
string | only if BOT_MODE is CHALLENGE_USER
|
If BOT_MODE is CHALLENGE_USER, this is the name of the user to challenge |
SMOGON_STATS |
string | no | If set, use the smogon stats for this format instead of the ones defined by POKEMON_MODE. This is useful when POKEMON_MODE does not have a smogon stats page |
RUN_COUNT |
int | no | The number of games to play before quitting |
SEARCH_TIME_MS |
int | no | The amount of time to spend looking for a move in milliseconds. This applies to monte-carlo search, as well as expectiminimax when using iterative-deepening |
TEAM_NAME |
string | no | The name of the file that contains the team you want to use. More on this below in the Specifying Teams section. |
ROOM_NAME |
string | no | If BOT_MODE is ACCEPT_CHALLENGE, join this chatroom while waiting for a challenge. |
SAVE_REPLAY |
boolean | no | Whether or not to save replays of the battles (True / False) |
LOG_LEVEL |
string | no | The Python logging level for stdout logs (DEBUG, INFO, etc.) |
LOG_TO_FILE |
string | no | If True then DEBUG logs are written to a file in ./logs regardless of what LOG_LEVEL is set to. A new file is created per battle |
1. Clone
Clone the repository with git clone https://github.com/pmariglia/foul-play.git
2. Install Requirements
Install the requirements with pip install -r requirements.txt.
Note: Requires Rust to be installed on your machine to build the engine.
3. Configure your env file
Here is a sample:
BATTLE_BOT=safest
WEBSOCKET_URI=wss://sim3.psim.us/showdown/websocket
PS_USERNAME=MyUsername
PS_PASSWORD=MyPassword
BOT_MODE=SEARCH_LADDER
POKEMON_MODE=gen7randombattle
RUN_COUNT=1
4. Run
Run with python run.py
1. Clone the repository
git clone https://github.com/pmariglia/foul-play.git
2. Build the Docker image
Use the Makefile to build a Docker image
make dockeror for a specific generation:
make docker GEN=gen43. Run with an environment variable file
docker run --env-file env foul-play:latest
This project uses poke-engine to search through battles. See the engine docs for more information.
The engine must be built from source if installing locally so you must have rust installed on your machine.
It is common to want to re-install the engine for different generations of Pokémon.
pip will used cached .whl artifacts when installing packages
and cannot detect the --config-settings flag that was used to build the engine.
The following command will ensure that the engine is re-installed properly:
pip uninstall -y poke-engine && pip install -v --force-reinstall --no-cache-dir poke-engine --config-settings="build-args=--features poke-engine/<GENERATION> --no-default-features"Or using the Makefile:
make poke_engine GEN=<generation>For example, to re-install the engine for generation 4:
make poke_engine GEN=gen4The Battle Bot decides which algorithm to use to pick a move
use BATTLE_BOT=mcts
Uses poke-engine to perform a monte-carlo tree search to determine the best move to make.
use BATTLE_BOT=minimax
Uses poke-engine to perform an expectiminimax search and picks the move that minimizes the loss for the turn.
You can specify teams by setting the TEAM_NAME environment variable.
Examples can be found in teams/teams/.
Passing in a directory will cause a random team to be selected from that directory.
The path specified should be relative to teams/teams/.
Specify a file:
TEAM_NAME=gen8/ou/clef_sand
Specify a directory:
TEAM_NAME=gen8/ou
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