mcp-unity

mcp-unity

MCP Unity Server to integrate Unity Editor game engine with different AI Model clients (e.g. Claude Desktop, Windsurf, Cursor)

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MCP Unity is an implementation of the Model Context Protocol for Unity Editor, enabling AI assistants like Claude, Windsurf, and Cursor to interact with Unity projects. It provides tools to execute Unity menu items, select game objects, manage packages, run tests, and display messages in the Unity Editor. The package bridges Unity with a Node.js server implementing the MCP protocol, offering resources to retrieve menu items, game objects, console logs, packages, assets, and tests. Requirements include Unity 2022.3 or later, Node.js 18 or later for the server, and npm 9 or later for building. Installation involves adding the Unity MCP Server package via Unity Package Manager and installing Node.js. Configuration settings for AI clients like Cursor IDE, Claude Desktop, and Windsurf IDE are provided. Running the server requires starting the Node.js server and Unity Editor MCP Server. Debugging and troubleshooting guidelines are included for server issues. Contributions are welcome under the MIT license.

README:

MCP Unity

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MCP Unity is an implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with your Unity projects. This package provides a bridge between Unity and a Node.js server that implements the MCP protocol, enabling AI agents like Claude, Windsurf, and Cursor to execute operations within the Unity Editor.

Features

MCP Unity currently provides the following tools:

  • execute_menu_item: Executes Unity menu items (functions tagged with the MenuItem attribute)
  • select_object: Selects game objects in the Unity hierarchy
  • package_manager: Installs, removes, and updates packages in the Unity Package Manager
  • run_tests: Runs tests using the Unity Test Runner
  • notify_message: Displays messages in the Unity Editor

MCP Unity currently provides the following resources:

  • get_menu_items: Retrieves a list of all available menu items in the Unity Editor to facilitate execute_menu_item tool
  • get_hierarchy: Retrieves a list of all game objects in the Unity hierarchy
  • get_console_logs: Retrieves a list of all logs from the Unity console
  • get_packages: Retrieves information about installed and available packages from the Unity Package Manager
  • get_assets: Retrieves information about assets in the Unity Asset Database
  • get_tests: Retrieves information about tests in the Unity Test Runner

Requirements

  • Unity 2022.3 or later
  • Node.js 18 or later (for running the server)
  • npm 9 or later (for building the server)

Installation

Installing the Unity MCP Server package via Unity Package Manager

  1. Open the Unity Package Manager (Window > Package Manager)
  2. Click the "+" button in the top-left corner
  3. Select "Add package from git URL..."
  4. Enter: https://github.com/CoderGamester/mcp-unity.git
  5. Click "Add"

package manager

Installing Node.js

To run MCP Unity server, you'll need to have Node.js 18 or later installed on your computer:

Windows

  1. Visit the Node.js download page
  2. Download the Windows Installer (.msi) for the LTS version (recommended)
  3. Run the installer and follow the installation wizard
  4. Verify the installation by opening PowerShell and running:
    node --version
    npm --version

macOS

  1. Visit the Node.js download page
  2. Download the macOS Installer (.pkg) for the LTS version (recommended)
  3. Run the installer and follow the installation wizard
  4. Alternatively, if you have Homebrew installed, you can run:
    brew install node@18
  5. Verify the installation by opening Terminal and running:
    node --version
    npm --version

Installing via Smithery

To install MCP Unity via Smithery:

Currently not available

Configure MCP Server

Replace ABSOLUTE/PATH/TO with the absolute path to your MCP Unity installation.

The right configuration can be accessed in the Unity Editor MCP Server window (Tools > MCP Unity > Server Window)

MCP configuration

Configure your AI client

To configure Cursor IDE:

  • Add the following configuration to your Cursor MCP Configure settings:
Name: MCP Unity
Type: commmand
Command: env UNITY_PORT=8090 node ABSOLUTE/PATH/TO/mcp-unity/Server/build/index.js

To configure Claude Desktop:

  • Open the MCP configuration file (claude_desktop_config.json) in Claude Desktop Developer in (File > Settings > Developer > Edit Config)

To configure Windsurf IDE:

  • Open the MCP configuration file (mcp_config.json) in Windsurf IDE in (Windsurf Settings > Advanced Settings > General > Add Sever)
{
  "mcpServers": {
    "mcp-unity": {
      "command": "node",
      "args": [
        "ABSOLUTE/PATH/TO/mcp-unity/Server/build/index.js"
      ],
      "env": {
        "UNITY_PORT": "8090"
      }
    }
  }
}

Running the Server

You need to run the MCP Unity server for this to work, in the following ways:

Start Node.js Server

  1. Navigate to this mcp-unity package directory in your device with the terminal.
    cd ABSOLUTE/PATH/TO/mcp-unity
  2. Run the server using Node.js:
    node Server/build/index.js

Start Unity Editor MCP Server

  1. Open the Unity Editor
  2. Navigate to Tools > MCP Unity > Server Window
  3. Click "Start Server" to start the WebSocket server

connect

Configure the WebSocket Port

By default, the WebSocket server runs on port 8080. You can change this port in two ways:

Option 1: Using the Unity Editor

  1. Open the Unity Editor
  2. Navigate to Tools > MCP Unity > Server Window
  3. Change the "WebSocket Port" value to your desired port number
  4. Unity will setup the system environment variable UNITY_PORT to the new port number
  5. Restart the Node.js server
  6. Click again on "Start Server" to reconnect the Unity Editor web socket to the Node.js MCP Server

Option 2: Change the system environment variable UNITY_PORT in the terminal

  1. Set the UNITY_PORT environment variable in the terminal
    • Powershell
    $env:UNITY_PORT = "8090"
    • Command Prompt/Terminal
    set UNITY_PORT=8090
  2. Restart the Node.js server
  3. Click again on "Start Server" to reconnect the Unity Editor web socket to the Node.js MCP Server

Building and Debugging the Server

The MCP Unity server is built using Node.js and TypeScript. It requires to compile the TypeScript code to JavaScript in the build directory. To build the server, open a terminal and:

  1. Navigate to the Server directory:

    cd ABSOLUTE/PATH/TO/mcp-unity/Server
  2. Install dependencies:

    npm install
  3. Build the server:

    npm run build

Debugging

  1. Debug the server with @modelcontextprotocol/inspector:

    • Powershell
    $env:UNITY_PORT=8090; npx @modelcontextprotocol/inspector node Server/build/index.js
    • Command Prompt/Terminal
    set UNITY_PORT=8090 && npx @modelcontextprotocol/inspector node Server/build/index.js
  2. Enable logging on your terminal or into a log.txt file:

    • Powershell
    $env:LOGGING = "true"
    $env:LOGGING_FILE = "true"
    • Command Prompt/Terminal
    set LOGGING=true
    set LOGGING_FILE=true

Don't forget to shutdown the server with Ctrl + C before closing the terminal or debugging it with the @modelcontextprotocol/inspector.

Troubleshooting

Connection Issues

  • Ensure the WebSocket server is running (check the Server Window in Unity)
  • Check if there are any firewall restrictions blocking the connection
  • Make sure the port number is correct (default is 8080)
  • Change the port number in the Unity Editor MCP Server window. (Tools > MCP Unity > Server Window)

Server Not Starting

  • Check the Unity Console for error messages
  • Ensure Node.js is properly installed and accessible in your PATH
  • Verify that all dependencies are installed in the Server directory

Menu Items Not Executing

  • Ensure the menu item path is correct (case-sensitive)
  • Check if the menu item requires confirmation
  • Verify that the menu item is available in the current context

Contributing

Contributions are welcome! Please feel free to submit a Pull Request or open an Issue with your request.

Commit your changes following the Conventional Commits format.

License

This project is under MIT license

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