dogoap
Goal-oriented Action Planning (GOAP) with Bevy integration
Stars: 88
Data-Oriented GOAP (Goal-Oriented Action Planning) is a library that implements GOAP in a data-oriented way, allowing for dynamic setup of states, actions, and goals. It includes bevy_dogoap for Bevy integration. It is useful for NPCs performing tasks dependent on each other, enabling NPCs to improvise reaching goals, and offers a middle ground between Utility AI and HTNs. The library is inspired by the F.E.A.R GDC talk and provides a minimal Bevy example for implementation.
README:
AKA DOGOAP - GOAP implemented in data-oriented way to facilitate dynamically setting up states/actions/goals rather than only at compile-time
Includes bevy_dogoap which provides a neat Bevy integration of the dogoap library
-
dogoap
docs - Standalone library for creation actions, states and goals to be used with the provided planner -
bevy_dogoap
docs - Integration of thedogoap
library into Bevy
- If you have NPCs that have to perform tasks that depend on each other (Move to A > pickup item X > move to B > drop item X), GOAP can help you do that
- If you want NPCs to be able to improvise themselves to how to reach a goal (aka "emergent behaviour"), after you setup the actions, GOAP can help you do that
- You're looking for something more involved than Utility AI, but you don't wanna go full HTNs, GOAP can help you do that
- You watched the F.E.A.R GDC talk (or the Shadow of Mordor one) from some Monolith people, and you know you want GOAP, then this library helps you skip the boring stuff :)
In this example, we create a IsHungry DatumComponent
that signals if the entity is hungry or not, and a EatAction ActionComponent
.
#[derive(Component, Reflect, Clone, DatumComponent)]
struct IsHungry(bool);
#[derive(Component, Reflect, Clone, Default, ActionComponent)]
struct EatAction;
fn setup(mut commands: Commands) {
// We want our final outcome to be that IsHungry is set to false
let goal = Goal::from_reqs(&[IsHungry::is(false)]);
// Here we declare that the result of perfoming EatAction is that IsHungry gets set to false
let eat_action = EatAction::new().add_mutator(IsHungry::set(false));
// Creating the planner with everything together gives us Components we can use with Bevy
let (planner, components) = create_planner!({
actions: [(EatAction, eat_action)],
state: [IsHungry(true)],
goals: [goal],
});
// Add `planner` + `components` to your Entity, or spawn a new one
commands.spawn((Name::new("Planner"), planner, components));
}
// System for handling EatAction
fn handle_eat_action(
mut commands: Commands,
mut query: Query<(Entity, &EatAction, &mut IsHungry)>,
) {
for (entity, _eat_action, mut is_hungry) in query.iter_mut() {
is_hungry.0 = false;
commands.entity(entity).remove::<EatAction>();
}
}
Once you run this code, the planner will automatically figure out that the entity needs to execute the EatAction in order to set IsHungry to false, and your defined System handles the actual logic of the action.
More involved examples can be found here: bevy_dogoap examples
- https://github.com/skyne98/soap - A lot of inspiration taken from this repository, biggest difference is the data-oriented structure that dogoap has + the tight Bevy integration dogoap offers
- https://github.com/dmackdev/bevy_goap - Native Bevy GOAP library, API interface isn't ideal though
- https://github.com/QueenOfSquiggles/bevy_htnp - Native Bevy HTN (Hierarchical Task Network) library
MIT 2024 - Victor Bjelkholm
For Tasks:
Click tags to check more tools for each tasksFor Jobs:
Alternative AI tools for dogoap
Similar Open Source Tools
dogoap
Data-Oriented GOAP (Goal-Oriented Action Planning) is a library that implements GOAP in a data-oriented way, allowing for dynamic setup of states, actions, and goals. It includes bevy_dogoap for Bevy integration. It is useful for NPCs performing tasks dependent on each other, enabling NPCs to improvise reaching goals, and offers a middle ground between Utility AI and HTNs. The library is inspired by the F.E.A.R GDC talk and provides a minimal Bevy example for implementation.
djl
Deep Java Library (DJL) is an open-source, high-level, engine-agnostic Java framework for deep learning. It is designed to be easy to get started with and simple to use for Java developers. DJL provides a native Java development experience and allows users to integrate machine learning and deep learning models with their Java applications. The framework is deep learning engine agnostic, enabling users to switch engines at any point for optimal performance. DJL's ergonomic API interface guides users with best practices to accomplish deep learning tasks, such as running inference and training neural networks.
labo
LABO is a time series forecasting and analysis framework that integrates pre-trained and fine-tuned LLMs with multi-domain agent-based systems. It allows users to create and tune agents easily for various scenarios, such as stock market trend prediction and web public opinion analysis. LABO requires a specific runtime environment setup, including system requirements, Python environment, dependency installations, and configurations. Users can fine-tune their own models using LABO's Low-Rank Adaptation (LoRA) for computational efficiency and continuous model updates. Additionally, LABO provides a Python library for building model training pipelines and customizing agents for specific tasks.
weave
Weave is a toolkit for developing Generative AI applications, built by Weights & Biases. With Weave, you can log and debug language model inputs, outputs, and traces; build rigorous, apples-to-apples evaluations for language model use cases; and organize all the information generated across the LLM workflow, from experimentation to evaluations to production. Weave aims to bring rigor, best-practices, and composability to the inherently experimental process of developing Generative AI software, without introducing cognitive overhead.
axar
AXAR AI is a lightweight framework designed for building production-ready agentic applications using TypeScript. It aims to simplify the process of creating robust, production-grade LLM-powered apps by focusing on familiar coding practices without unnecessary abstractions or steep learning curves. The framework provides structured, typed inputs and outputs, familiar and intuitive patterns like dependency injection and decorators, explicit control over agent behavior, real-time logging and monitoring tools, minimalistic design with little overhead, model agnostic compatibility with various AI models, and streamed outputs for fast and accurate results. AXAR AI is ideal for developers working on real-world AI applications who want a tool that gets out of the way and allows them to focus on shipping reliable software.
Jlama
Jlama is a modern Java inference engine designed for large language models. It supports various model types such as Gemma, Llama, Mistral, GPT-2, BERT, and more. The tool implements features like Flash Attention, Mixture of Experts, and supports different model quantization formats. Built with Java 21 and utilizing the new Vector API for faster inference, Jlama allows users to add LLM inference directly to their Java applications. The tool includes a CLI for running models, a simple UI for chatting with LLMs, and examples for different model types.
DelphiOpenAI
Delphi OpenAI API is an unofficial library providing Delphi implementation over OpenAI public API. It allows users to access various models, make completions, chat conversations, generate images, and call functions using OpenAI service. The library aims to facilitate tasks such as content generation, semantic search, and classification through AI models. Users can fine-tune models, work with natural language processing, and apply reinforcement learning methods for diverse applications.
llama_index
LlamaIndex is a data framework for building LLM applications. It provides tools for ingesting, structuring, and querying data, as well as integrating with LLMs and other tools. LlamaIndex is designed to be easy to use for both beginner and advanced users, and it provides a comprehensive set of features for building LLM applications.
skyrim
Skyrim is a weather forecasting tool that enables users to run large weather models using consumer-grade GPUs. It provides access to state-of-the-art foundational weather models through a well-maintained infrastructure. Users can forecast weather conditions, such as wind speed and direction, by running simulations on their own GPUs or using modal volume or cloud services like s3 buckets. Skyrim supports various large weather models like Graphcast, Pangu, Fourcastnet, and DLWP, with plans for future enhancements like ensemble prediction and model quantization.
RAGxplorer
RAGxplorer is a tool designed to build visualisations for Retrieval Augmented Generation (RAG). It provides functionalities to interact with RAG models, visualize queries, and explore information retrieval tasks. The tool aims to simplify the process of working with RAG models and enhance the understanding of retrieval and generation processes.
wllama
Wllama is a WebAssembly binding for llama.cpp, a high-performance and lightweight language model library. It enables you to run inference directly on the browser without the need for a backend or GPU. Wllama provides both high-level and low-level APIs, allowing you to perform various tasks such as completions, embeddings, tokenization, and more. It also supports model splitting, enabling you to load large models in parallel for faster download. With its Typescript support and pre-built npm package, Wllama is easy to integrate into your React Typescript projects.
unify
The Unify Python Package provides access to the Unify REST API, allowing users to query Large Language Models (LLMs) from any Python 3.7.1+ application. It includes Synchronous and Asynchronous clients with Streaming responses support. Users can easily use any endpoint with a single key, route to the best endpoint for optimal throughput, cost, or latency, and customize prompts to interact with the models. The package also supports dynamic routing to automatically direct requests to the top-performing provider. Additionally, users can enable streaming responses and interact with the models asynchronously for handling multiple user requests simultaneously.
nous
Nous is an open-source TypeScript platform for autonomous AI agents and LLM based workflows. It aims to automate processes, support requests, review code, assist with refactorings, and more. The platform supports various integrations, multiple LLMs/services, CLI and web interface, human-in-the-loop interactions, flexible deployment options, observability with OpenTelemetry tracing, and specific agents for code editing, software engineering, and code review. It offers advanced features like reasoning/planning, memory and function call history, hierarchical task decomposition, and control-loop function calling options. Nous is designed to be a flexible platform for the TypeScript community to expand and support different use cases and integrations.
mlflow
MLflow is a platform to streamline machine learning development, including tracking experiments, packaging code into reproducible runs, and sharing and deploying models. MLflow offers a set of lightweight APIs that can be used with any existing machine learning application or library (TensorFlow, PyTorch, XGBoost, etc), wherever you currently run ML code (e.g. in notebooks, standalone applications or the cloud). MLflow's current components are:
* `MLflow Tracking
embodied-agents
Embodied Agents is a toolkit for integrating large multi-modal models into existing robot stacks with just a few lines of code. It provides consistency, reliability, scalability, and is configurable to any observation and action space. The toolkit is designed to reduce complexities involved in setting up inference endpoints, converting between different model formats, and collecting/storing datasets. It aims to facilitate data collection and sharing among roboticists by providing Python-first abstractions that are modular, extensible, and applicable to a wide range of tasks. The toolkit supports asynchronous and remote thread-safe agent execution for maximal responsiveness and scalability, and is compatible with various APIs like HuggingFace Spaces, Datasets, Gymnasium Spaces, Ollama, and OpenAI. It also offers automatic dataset recording and optional uploads to the HuggingFace hub.
codellm-devkit
Codellm-devkit (CLDK) is a Python library that serves as a multilingual program analysis framework bridging traditional static analysis tools and Large Language Models (LLMs) specialized for code (CodeLLMs). It simplifies the process of analyzing codebases across multiple programming languages, enabling the extraction of meaningful insights and facilitating LLM-based code analysis. The library provides a unified interface for integrating outputs from various analysis tools and preparing them for effective use by CodeLLMs. Codellm-devkit aims to enable the development and experimentation of robust analysis pipelines that combine traditional program analysis tools and CodeLLMs, reducing friction in multi-language code analysis and ensuring compatibility across different tools and LLM platforms. It is designed to seamlessly integrate with popular analysis tools like WALA, Tree-sitter, LLVM, and CodeQL, acting as a crucial intermediary layer for efficient communication between these tools and CodeLLMs. The project is continuously evolving to include new tools and frameworks, maintaining its versatility for code analysis and LLM integration.
For similar tasks
dogoap
Data-Oriented GOAP (Goal-Oriented Action Planning) is a library that implements GOAP in a data-oriented way, allowing for dynamic setup of states, actions, and goals. It includes bevy_dogoap for Bevy integration. It is useful for NPCs performing tasks dependent on each other, enabling NPCs to improvise reaching goals, and offers a middle ground between Utility AI and HTNs. The library is inspired by the F.E.A.R GDC talk and provides a minimal Bevy example for implementation.
genkit-plugins
Community plugins repository for Google Firebase Genkit, containing various plugins for AI APIs and Vector Stores. Developed by The Fire Company, this repository offers plugins like genkitx-anthropic, genkitx-cohere, genkitx-groq, genkitx-mistral, genkitx-openai, genkitx-convex, and genkitx-hnsw. Users can easily install and use these plugins in their projects, with examples provided in the documentation. The repository also showcases products like Fireview and Giftit built using these plugins, and welcomes contributions from the community.
ComposeAI
ComposeAI is an Android & iOS application similar to ChatGPT, built using Compose Multiplatform. It utilizes various technologies such as Compose Multiplatform, Material 3, OpenAI Kotlin, Voyager, Koin, SQLDelight, Multiplatform Settings, Coil3, Napier, BuildKonfig, Firebase Analytics & Crashlytics, and AdMob. The app architecture follows Google's latest guidelines. Users need to set up their own OpenAI API key before using the app.
aiogram
aiogram is a modern and fully asynchronous framework for Telegram Bot API written in Python 3.8+ using asyncio and aiohttp. It helps users create faster and more powerful bots. The framework supports features such as asynchronous operations, type hints, PyPy support, Telegram Bot API integration, router updates, Finite State Machine, magic filters, middlewares, webhook replies, and I18n/L10n support with GNU Gettext or Fluent. Prior experience with asyncio is recommended before using aiogram.
nerve
Nerve is a tool that allows creating stateful agents with any LLM of your choice without writing code. It provides a framework of functionalities for planning, saving, or recalling memories by dynamically adapting the prompt. Nerve is experimental and subject to changes. It is valuable for learning and experimenting but not recommended for production environments. The tool aims to instrument smart agents without code, inspired by projects like Dreadnode's Rigging framework.
ReasonablePlanningAI
Reasonable Planning AI is a robust design and data-driven AI solution for game developers. It provides an AI Editor that allows creating AI without Blueprints or C++. The AI can think for itself, plan actions, adapt to the game environment, and act dynamically. It consists of Core components like RpaiGoalBase, RpaiActionBase, RpaiPlannerBase, RpaiReasonerBase, and RpaiBrainComponent, as well as Composer components for easier integration by Game Designers. The tool is extensible, cross-compatible with Behavior Trees, and offers debugging features like visual logging and heuristics testing. It follows a simple path of execution and supports versioning for stability and compatibility with Unreal Engine versions.
For similar jobs
DotRecast
DotRecast is a C# port of Recast & Detour, a navigation library used in many AAA and indie games and engines. It provides automatic navmesh generation, fast turnaround times, detailed customization options, and is dependency-free. Recast Navigation is divided into multiple modules, each contained in its own folder: - DotRecast.Core: Core utils - DotRecast.Recast: Navmesh generation - DotRecast.Detour: Runtime loading of navmesh data, pathfinding, navmesh queries - DotRecast.Detour.TileCache: Navmesh streaming. Useful for large levels and open-world games - DotRecast.Detour.Crowd: Agent movement, collision avoidance, and crowd simulation - DotRecast.Detour.Dynamic: Robust support for dynamic nav meshes combining pre-built voxels with dynamic objects which can be freely added and removed - DotRecast.Detour.Extras: Simple tool to import navmeshes created with A* Pathfinding Project - DotRecast.Recast.Toolset: All modules - DotRecast.Recast.Demo: Standalone, comprehensive demo app showcasing all aspects of Recast & Detour's functionality - Tests: Unit tests Recast constructs a navmesh through a multi-step mesh rasterization process: 1. First Recast rasterizes the input triangle meshes into voxels. 2. Voxels in areas where agents would not be able to move are filtered and removed. 3. The walkable areas described by the voxel grid are then divided into sets of polygonal regions. 4. The navigation polygons are generated by re-triangulating the generated polygonal regions into a navmesh. You can use Recast to build a single navmesh, or a tiled navmesh. Single meshes are suitable for many simple, static cases and are easy to work with. Tiled navmeshes are more complex to work with but better support larger, more dynamic environments. Tiled meshes enable advanced Detour features like re-baking, hierarchical path-planning, and navmesh data-streaming.
bots
The 'bots' repository is a collection of guides, tools, and example bots for programming bots to play video games. It provides resources on running bots live, installing the BotLab client, debugging bots, testing bots in simulated environments, and more. The repository also includes example bots for games like EVE Online, Tribal Wars 2, and Elvenar. Users can learn about developing bots for specific games, syntax of the Elm programming language, and tools for memory reading development. Additionally, there are guides on bot programming, contributing to BotLab, and exploring Elm syntax and core library.
Half-Life-Resurgence
Half-Life-Resurgence is a recreation and expansion project that brings NPCs, entities, and weapons from the Half-Life series into Garry's Mod. The goal is to faithfully recreate original content while also introducing new features and custom content envisioned by the community. Users can expect a wide range of NPCs with new abilities, AI behaviors, and weapons, as well as support for playing as any character and replacing NPCs in Half-Life 1 & 2 campaigns.
SwordCoastStratagems
Sword Coast Stratagems (SCS) is a mod that enhances Baldur's Gate games by adding over 130 optional components focused on improving monster AI, encounter difficulties, cosmetic enhancements, and ease-of-use tweaks. This repository serves as an archive for the project, with updates pushed only when new releases are made. It is not a collaborative project, and bug reports or suggestions should be made at the Gibberlings 3 forums. The mod is designed for offline workflow and should be downloaded from official releases.
LambsDanger
LAMBS Danger FSM is an open-source mod developed for Arma3, aimed at enhancing the AI behavior by integrating buildings into the tactical landscape, creating distinct AI states, and ensuring seamless compatibility with vanilla, ACE3, and modded assets. Originally created for the Norwegian gaming community, it is now available on Steam Workshop and GitHub for wider use. Users are allowed to customize and redistribute the mod according to their requirements. The project is licensed under the GNU General Public License (GPLv2) with additional amendments.
beehave
Beehave is a powerful addon for Godot Engine that enables users to create robust AI systems using behavior trees. It simplifies the design of complex NPC behaviors, challenging boss battles, and other advanced setups. Beehave allows for the creation of highly adaptive AI that responds to changes in the game world and overcomes unexpected obstacles, catering to both beginners and experienced developers. The tool is currently in development for version 3.0.
thinker
Thinker is an AI improvement mod for Alpha Centauri: Alien Crossfire that enhances single player challenge and gameplay with features like improved production/movement AI, visual changes on map rendering, more config options, resolution settings, and automation features. It includes Scient's patches and requires the GOG version of Alpha Centauri with the official Alien Crossfire patch version 2.0 installed. The mod provides additional DLL features developed in C++ for a richer gaming experience.
MobChip
MobChip is an all-in-one Entity AI and Bosses Library for Minecraft 1.13 and above. It simplifies the implementation of Minecraft's native entity AI into plugins, offering documentation, API usage, and utilities for ease of use. The library is flexible, using Reflection and Abstraction for modern functionality on older versions, and ensuring compatibility across multiple Minecraft versions. MobChip is open source, providing features like Bosses Library, Pathfinder Goals, Behaviors, Villager Gossip, Ender Dragon Phases, and more.