Half-Life-Resurgence
Recreation & expansion of NPCs, entities, and weapons from the Half-Life series into Garry's Mod!
Stars: 65
Half-Life-Resurgence is a recreation and expansion project that brings NPCs, entities, and weapons from the Half-Life series into Garry's Mod. The goal is to faithfully recreate original content while also introducing new features and custom content envisioned by the community. Users can expect a wide range of NPCs with new abilities, AI behaviors, and weapons, as well as support for playing as any character and replacing NPCs in Half-Life 1 & 2 campaigns.
README:
Recreation & expansion of NPCs, entities, and weapons from the Half-Life series into Garry's Mod.
Steam Workshop Page: https://steamcommunity.com/sharedfiles/filedetails/?id=2548809283
Change Log: https://github.com/VJ-HLR-Developers/Half-Life-Resurgence/releases
Roadmap: https://github.com/orgs/VJ-HLR-Developers/projects/1
VJ Base (Required): http://steamcommunity.com/sharedfiles/filedetails/?id=131759821
Half-Life Resurgence Videos: https://www.youtube.com/playlist?list=PL6fdmm0WenpO1DGSGhedrC3Yio9JEl-P-
- Recreate every possible NPC, entity, and some weapons from the Half-Life series with respect to the original games.
- Use only the original effects, particles, decals and textures wherever possible.
- Recreate cut, alpha, and beta content, if no information is given by Valve, then reimagine them to the best of our ability.
- Add new features, including new abilities, AI behaviors, weapons, etc. Examples: HECU engineers can construct turrets, new weapons for Rebels, and many more!
- Add custom content that we or the community have envisioned. Examples: Black Ops Robo Grunts, Combine & Rebel engineers, content from Sven Coop, and much more!
- Add NPC Controller support to all the NPCs, allowing the user to play as any character.
- Introduce an optional feature that automatically replaces Half-Life 1 & 2 NPCs with their Half-Life-Resurgence counterpart.
- Add support for Half-Life 1 & 2 campaigns to the necessary NPCs, allowing the user to play any of the campaign using the Auto Replace feature.
For Tasks:
Click tags to check more tools for each tasksFor Jobs:
Alternative AI tools for Half-Life-Resurgence
Similar Open Source Tools
Half-Life-Resurgence
Half-Life-Resurgence is a recreation and expansion project that brings NPCs, entities, and weapons from the Half-Life series into Garry's Mod. The goal is to faithfully recreate original content while also introducing new features and custom content envisioned by the community. Users can expect a wide range of NPCs with new abilities, AI behaviors, and weapons, as well as support for playing as any character and replacing NPCs in Half-Life 1 & 2 campaigns.
CodeFuse-muAgent
CodeFuse-muAgent is a Multi-Agent framework designed to streamline Standard Operating Procedure (SOP) orchestration for agents. It integrates toolkits, code libraries, knowledge bases, and sandbox environments for rapid construction of complex Multi-Agent interactive applications. The framework enables efficient execution and handling of multi-layered and multi-dimensional tasks.
dolma
Dolma is a dataset and toolkit for curating large datasets for (pre)-training ML models. The dataset consists of 3 trillion tokens from a diverse mix of web content, academic publications, code, books, and encyclopedic materials. The toolkit provides high-performance, portable, and extensible tools for processing, tagging, and deduplicating documents. Key features of the toolkit include built-in taggers, fast deduplication, and cloud support.
oreilly-hands-on-gpt-llm
This repository contains code for the O'Reilly Live Online Training for Deploying GPT & LLMs. Learn how to use GPT-4, ChatGPT, OpenAI embeddings, and other large language models to build applications for experimenting and production. Gain practical experience in building applications like text generation, summarization, question answering, and more. Explore alternative generative models such as Cohere and GPT-J. Understand prompt engineering, context stuffing, and few-shot learning to maximize the potential of GPT-like models. Focus on deploying models in production with best practices and debugging techniques. By the end of the training, you will have the skills to start building applications with GPT and other large language models.
agentUniverse
agentUniverse is a framework for developing applications powered by multi-agent based on large language model. It provides essential components for building single agent and multi-agent collaboration mechanism for customizing collaboration patterns. Developers can easily construct multi-agent applications and share pattern practices from different fields. The framework includes pre-installed collaboration patterns like PEER and DOE for complex task breakdown and data-intensive tasks.
llm-on-openshift
This repository provides resources, demos, and recipes for working with Large Language Models (LLMs) on OpenShift using OpenShift AI or Open Data Hub. It includes instructions for deploying inference servers for LLMs, such as vLLM, Hugging Face TGI, Caikit-TGIS-Serving, and Ollama. Additionally, it offers guidance on deploying serving runtimes, such as vLLM Serving Runtime and Hugging Face Text Generation Inference, in the Single-Model Serving stack of Open Data Hub or OpenShift AI. The repository also covers vector databases that can be used as a Vector Store for Retrieval Augmented Generation (RAG) applications, including Milvus, PostgreSQL+pgvector, and Redis. Furthermore, it provides examples of inference and application usage, such as Caikit, Langchain, Langflow, and UI examples.
ReaLHF
ReaLHF is a distributed system designed for efficient RLHF training with Large Language Models (LLMs). It introduces a novel approach called parameter reallocation to dynamically redistribute LLM parameters across the cluster, optimizing allocations and parallelism for each computation workload. ReaL minimizes redundant communication while maximizing GPU utilization, achieving significantly higher Proximal Policy Optimization (PPO) training throughput compared to other systems. It supports large-scale training with various parallelism strategies and enables memory-efficient training with parameter and optimizer offloading. The system seamlessly integrates with HuggingFace checkpoints and inference frameworks, allowing for easy launching of local or distributed experiments. ReaLHF offers flexibility through versatile configuration customization and supports various RLHF algorithms, including DPO, PPO, RAFT, and more, while allowing the addition of custom algorithms for high efficiency.
animal-ai
Animal-Artificial Intelligence (Animal-AI) is an interdisciplinary research platform designed to understand human, animal, and artificial cognition. It supports AI research to unlock cognitive capabilities and explore the space of possible minds. The open-source project facilitates testing across animals, humans, and AI, providing a comprehensive AI environment with a library of 900 tasks. It offers compatibility with Windows, Linux, and macOS, supporting Python 3.6.x and above. The environment utilizes Unity3D Game Engine, Unity ML-Agents toolkit, and provides interactive elements for AI training scenarios.
ServerlessLLM
ServerlessLLM is a fast, affordable, and easy-to-use library designed for multi-LLM serving, optimized for environments with limited GPU resources. It supports loading various leading LLM inference libraries, achieving fast load times, and reducing model switching overhead. The library facilitates easy deployment via Ray Cluster and Kubernetes, integrates with the OpenAI Query API, and is actively maintained by contributors.
ianvs
Ianvs is a distributed synergy AI benchmarking project incubated in KubeEdge SIG AI. It aims to test the performance of distributed synergy AI solutions following recognized standards, providing end-to-end benchmark toolkits, test environment management tools, test case control tools, and benchmark presentation tools. It also collaborates with other organizations to establish comprehensive benchmarks and related applications. The architecture includes critical components like Test Environment Manager, Test Case Controller, Generation Assistant, Simulation Controller, and Story Manager. Ianvs documentation covers quick start, guides, dataset descriptions, algorithms, user interfaces, stories, and roadmap.
awesome-algorand
Awesome Algorand is a curated list of resources related to the Algorand Blockchain, including official resources, wallets, blockchain explorers, portfolio trackers, learning resources, development tools, DeFi platforms, nodes & consensus participation, subscription management, security auditing services, blockchain bridges, oracles, name services, community resources, Algorand Request for Comments, metrics and analytics services, decentralized voting tools, and NFT marketplaces. The repository provides a comprehensive collection of tools, tutorials, protocols, and platforms for developers, users, and enthusiasts interested in the Algorand ecosystem.
Robyn
Robyn is an experimental, semi-automated and open-sourced Marketing Mix Modeling (MMM) package from Meta Marketing Science. It uses various machine learning techniques to define media channel efficiency and effectivity, explore adstock rates and saturation curves. Built for granular datasets with many independent variables, especially suitable for digital and direct response advertisers with rich data sources. Aiming to democratize MMM, make it accessible for advertisers of all sizes, and contribute to the measurement landscape.
llm-search
pyLLMSearch is an advanced RAG system that offers a convenient question-answering system with a simple YAML-based configuration. It enables interaction with multiple collections of local documents, with improvements in document parsing, hybrid search, chat history, deep linking, re-ranking, customizable embeddings, and more. The package is designed to work with custom Large Language Models (LLMs) from OpenAI or installed locally. It supports various document formats, incremental embedding updates, dense and sparse embeddings, multiple embedding models, 'Retrieve and Re-rank' strategy, HyDE (Hypothetical Document Embeddings), multi-querying, chat history, and interaction with embedded documents using different models. It also offers simple CLI and web interfaces, deep linking, offline response saving, and an experimental API.
watchtower
AIShield Watchtower is a tool designed to fortify the security of AI/ML models and Jupyter notebooks by automating model and notebook discoveries, conducting vulnerability scans, and categorizing risks into 'low,' 'medium,' 'high,' and 'critical' levels. It supports scanning of public GitHub repositories, Hugging Face repositories, AWS S3 buckets, and local systems. The tool generates comprehensive reports, offers a user-friendly interface, and aligns with industry standards like OWASP, MITRE, and CWE. It aims to address the security blind spots surrounding Jupyter notebooks and AI models, providing organizations with a tailored approach to enhancing their security efforts.
ai2apps
AI2Apps is a visual IDE for building LLM-based AI agent applications, enabling developers to efficiently create AI agents through drag-and-drop, with features like design-to-development for rapid prototyping, direct packaging of agents into apps, powerful debugging capabilities, enhanced user interaction, efficient team collaboration, flexible deployment, multilingual support, simplified product maintenance, and extensibility through plugins.
For similar tasks
Half-Life-Resurgence
Half-Life-Resurgence is a recreation and expansion project that brings NPCs, entities, and weapons from the Half-Life series into Garry's Mod. The goal is to faithfully recreate original content while also introducing new features and custom content envisioned by the community. Users can expect a wide range of NPCs with new abilities, AI behaviors, and weapons, as well as support for playing as any character and replacing NPCs in Half-Life 1 & 2 campaigns.
For similar jobs
DotRecast
DotRecast is a C# port of Recast & Detour, a navigation library used in many AAA and indie games and engines. It provides automatic navmesh generation, fast turnaround times, detailed customization options, and is dependency-free. Recast Navigation is divided into multiple modules, each contained in its own folder: - DotRecast.Core: Core utils - DotRecast.Recast: Navmesh generation - DotRecast.Detour: Runtime loading of navmesh data, pathfinding, navmesh queries - DotRecast.Detour.TileCache: Navmesh streaming. Useful for large levels and open-world games - DotRecast.Detour.Crowd: Agent movement, collision avoidance, and crowd simulation - DotRecast.Detour.Dynamic: Robust support for dynamic nav meshes combining pre-built voxels with dynamic objects which can be freely added and removed - DotRecast.Detour.Extras: Simple tool to import navmeshes created with A* Pathfinding Project - DotRecast.Recast.Toolset: All modules - DotRecast.Recast.Demo: Standalone, comprehensive demo app showcasing all aspects of Recast & Detour's functionality - Tests: Unit tests Recast constructs a navmesh through a multi-step mesh rasterization process: 1. First Recast rasterizes the input triangle meshes into voxels. 2. Voxels in areas where agents would not be able to move are filtered and removed. 3. The walkable areas described by the voxel grid are then divided into sets of polygonal regions. 4. The navigation polygons are generated by re-triangulating the generated polygonal regions into a navmesh. You can use Recast to build a single navmesh, or a tiled navmesh. Single meshes are suitable for many simple, static cases and are easy to work with. Tiled navmeshes are more complex to work with but better support larger, more dynamic environments. Tiled meshes enable advanced Detour features like re-baking, hierarchical path-planning, and navmesh data-streaming.
bots
The 'bots' repository is a collection of guides, tools, and example bots for programming bots to play video games. It provides resources on running bots live, installing the BotLab client, debugging bots, testing bots in simulated environments, and more. The repository also includes example bots for games like EVE Online, Tribal Wars 2, and Elvenar. Users can learn about developing bots for specific games, syntax of the Elm programming language, and tools for memory reading development. Additionally, there are guides on bot programming, contributing to BotLab, and exploring Elm syntax and core library.
Half-Life-Resurgence
Half-Life-Resurgence is a recreation and expansion project that brings NPCs, entities, and weapons from the Half-Life series into Garry's Mod. The goal is to faithfully recreate original content while also introducing new features and custom content envisioned by the community. Users can expect a wide range of NPCs with new abilities, AI behaviors, and weapons, as well as support for playing as any character and replacing NPCs in Half-Life 1 & 2 campaigns.
SwordCoastStratagems
Sword Coast Stratagems (SCS) is a mod that enhances Baldur's Gate games by adding over 130 optional components focused on improving monster AI, encounter difficulties, cosmetic enhancements, and ease-of-use tweaks. This repository serves as an archive for the project, with updates pushed only when new releases are made. It is not a collaborative project, and bug reports or suggestions should be made at the Gibberlings 3 forums. The mod is designed for offline workflow and should be downloaded from official releases.
LambsDanger
LAMBS Danger FSM is an open-source mod developed for Arma3, aimed at enhancing the AI behavior by integrating buildings into the tactical landscape, creating distinct AI states, and ensuring seamless compatibility with vanilla, ACE3, and modded assets. Originally created for the Norwegian gaming community, it is now available on Steam Workshop and GitHub for wider use. Users are allowed to customize and redistribute the mod according to their requirements. The project is licensed under the GNU General Public License (GPLv2) with additional amendments.
beehave
Beehave is a powerful addon for Godot Engine that enables users to create robust AI systems using behavior trees. It simplifies the design of complex NPC behaviors, challenging boss battles, and other advanced setups. Beehave allows for the creation of highly adaptive AI that responds to changes in the game world and overcomes unexpected obstacles, catering to both beginners and experienced developers. The tool is currently in development for version 3.0.
thinker
Thinker is an AI improvement mod for Alpha Centauri: Alien Crossfire that enhances single player challenge and gameplay with features like improved production/movement AI, visual changes on map rendering, more config options, resolution settings, and automation features. It includes Scient's patches and requires the GOG version of Alpha Centauri with the official Alien Crossfire patch version 2.0 installed. The mod provides additional DLL features developed in C++ for a richer gaming experience.
MobChip
MobChip is an all-in-one Entity AI and Bosses Library for Minecraft 1.13 and above. It simplifies the implementation of Minecraft's native entity AI into plugins, offering documentation, API usage, and utilities for ease of use. The library is flexible, using Reflection and Abstraction for modern functionality on older versions, and ensuring compatibility across multiple Minecraft versions. MobChip is open source, providing features like Bosses Library, Pathfinder Goals, Behaviors, Villager Gossip, Ender Dragon Phases, and more.