ChatSim

ChatSim

[CVPR2024 Highlight] Editable Scene Simulation for Autonomous Driving via LLM-Agent Collaboration

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ChatSim is a tool designed for editable scene simulation for autonomous driving via LLM-Agent collaboration. It provides functionalities for setting up the environment, installing necessary dependencies like McNeRF and Inpainting tools, and preparing data for simulation. Users can train models, simulate scenes, and track trajectories for smoother and more realistic results. The tool integrates with Blender software and offers options for training McNeRF models and McLight's skydome estimation network. It also includes a trajectory tracking module for improved trajectory tracking. ChatSim aims to facilitate the simulation of autonomous driving scenarios with collaborative LLM-Agents.

README:

ChatSim

Editable Scene Simulation for Autonomous Driving via LLM-Agent Collaboration

Arxiv | Project Page | Video

teaser

News

[06/12/2024] 🔥🔥🔥 background rendering speed up! 3D Gaussian splatting is integrated as a background rendering engine, rendering 50 frames within 30s.

[06/12/2024] 🔥🔥🔥 foreground rendering speed up! multiple process for blender rendering in parallel! rendering 50 frames within 5 minutes.

Requirement

  • Ubuntu version >= 20.04 (for using Blender 3.+)
  • Python >= 3.8
  • Pytorch >= 1.13
  • CUDA >= 11.6
  • COLMAP or Metashape software (not necessary, we provide recalibrated poses)
  • OpenAI API Key (you can also use other models' API from NVIDIA AI for free lunch)

Installation

First clone this repo recursively.

git clone https://github.com/yifanlu0227/ChatSim.git --recursive

Step 1: Setup environment

conda create -n chatsim python=3.9 git-lfs
conda activate chatsim

Step 2: Install background rendering engine

We offer two background rendering methods, one is McNeRF in our paper, and another is 3D Gaussian Splatting. McNeRF encodes the exposure time and achieves brightness-consistent rendering. 3D Gaussian Splatting is much faster (about 50 x) in rendering and has higher PSNR in training views. However, strong perspective shifts result in noticeable artifacts.

McNeRF

https://github.com/yifanlu0227/ChatSim/assets/45688237/6e7e4411-31e5-46e3-9ca2-be0d6e813a60

3D Gaussian Splatting

https://github.com/yifanlu0227/ChatSim/assets/45688237/e7ac487c-5615-455d-bb38-026aaaabce70

Installing either one is OK! If you want high rendering speed and do not care about brightness inconsistency, choose 3D Gaussian Splatting.

Install McNeRF (official implement in the paper)
pip install torch==1.13.1+cu117 torchvision==0.14.1+cu117 torchaudio==0.13.1 --extra-index-url https://download.pytorch.org/whl/cu117

pip install -r requirements.txt
imageio_download_bin freeimage

The installation is the same as F2-NeRF. Please go through the following steps.

cd chatsim/background/mcnerf/

# mcnerf use the same data directory. 
ln -s ../../../data .

Step 2.1: Install dependencies

For Debian based Linux distributions:

sudo apt install zlib1g-dev

For Arch based Linux distributions:

sudo pacman -S zlib

Step 2.2: Download pre-compiled LibTorch

Taking torch-1.13.1+cu117 for example.

cd chatsim/background/mcnerf
cd External

# modify the verison if you use a different pytorch installation
wget https://download.pytorch.org/libtorch/cu117/libtorch-cxx11-abi-shared-with-deps-1.13.1%2Bcu117.zip
unzip ./libtorch-cxx11-abi-shared-with-deps-1.13.1+cu117.zip
rm ./libtorch-cxx11-abi-shared-with-deps-1.13.1+cu117.zip

Step 2.3: Compile

The lowest g++ version is 7.5.0.

cd ..
cmake . -B build
cmake --build build --target main --config RelWithDebInfo -j

If the mcnerf code is modified, the last two lines should always be executed.

Install 3D Gaussians Splatting

3DGS has much faster inference speed, higher rendering quality. But the HDR sky is not enabled in this case.

Installing 3DGS requires that your CUDA NVCC version matches your pytorch cuda version.

# make CUDA (nvcc) version consistent with the pytorch CUDA version.

# first check your CUDA (nvcc) version
nvcc -V # for example: Build cuda_11.8.r11.8

# go to https://pytorch.org/get-started/previous-versions/ to find a corresponding one. The version of pytorch itself should >= 1.13.

# We list a few options here for quick setup.
# CUDA 11.6 
pip install torch==1.13.0+cu116 torchvision==0.14.0+cu116 torchaudio==0.13.0 --extra-index-url https://download.pytorch.org/whl/cu116
# CUDA 11.7
pip install torch==1.13.0+cu117 torchvision==0.14.0+cu117 torchaudio==0.13.0 --extra-index-url https://download.pytorch.org/whl/cu117
# CUDA 11.8
conda install pytorch==2.0.0 torchvision==0.15.0 torchaudio==2.0.0 pytorch-cuda=11.8 -c pytorch -c nvidia
# CUDA 12.1
conda install pytorch==2.1.0 torchvision==0.16.0 torchaudio==2.1.0 pytorch-cuda=12.1 -c pytorch -c nvidia

pip install -r requirements.txt
imageio_download_bin freeimage

cd chatsim/background/gaussian-splatting/
pip install submodules/simple-knn

Step 3: Install Inpainting tools

Step 3.1: Setup Video Inpainting

cd ../inpainting/Inpaint-Anything/
python -m pip install -e segment_anything
gdown https://drive.google.com/drive/folders/1wpY-upCo4GIW4wVPnlMh_ym779lLIG2A -O pretrained_models --folder
gdown https://drive.google.com/drive/folders/1SERTIfS7JYyOOmXWujAva4CDQf-W7fjv -O pytracking/pretrain --folder

Step 3.2: Setup Image Inpainting

cd ../latent-diffusion
pip install -e git+https://github.com/CompVis/taming-transformers.git@master#egg=taming-transformers
pip install -e git+https://github.com/openai/CLIP.git@main#egg=clip
pip install -e .

# download pretrained ldm
wget -O models/ldm/inpainting_big/last.ckpt https://heibox.uni-heidelberg.de/f/4d9ac7ea40c64582b7c9/?dl=1

Step 4: Install Blender Software and our Blender Utils

We tested with Blender 3.5.1. Note that Blender 3+ requires Ubuntu version >= 20.04.

Step 4.1: Install Blender software

cd ../../Blender
wget https://download.blender.org/release/Blender3.5/blender-3.5.1-linux-x64.tar.xz
tar -xvf blender-3.5.1-linux-x64.tar.xz
rm blender-3.5.1-linux-x64.tar.xz

Step 4.2: Install blender utils for Blender's python

locate the internal Python of Blender, for example, blender-3.5.1-linux-x64/3.5/python/bin/python3.10

export blender_py=$PWD/blender-3.5.1-linux-x64/3.5/python/bin/python3.10

cd utils

# install dependency (use the -i https://pypi.tuna.tsinghua.edu.cn/simple if you are in the Chinese mainland)
$blender_py -m pip install -r requirements.txt 
$blender_py -m pip install -r requirements.txt -i https://pypi.tuna.tsinghua.edu.cn/simple

$blender_py setup.py develop

Step 5: Setup Trajectory Tracking Module (optional)

If you want to get smoother and more realistic trajectories, you can install the trajectory module and change the parameter motion_agent-motion_tracking to True in .yaml file. For installation (both code and pre-trained model), you can run the following commands in the terminal. This requires Pytorch >= 1.13.

pip install frozendict gym==0.26.2 stable-baselines3[extra] protobuf==3.20.1

cd chatsim/foreground
git clone --recursive [email protected]:MARMOTatZJU/drl-based-trajectory-tracking.git -b v1.0.0

cd drl-based-trajectory-tracking
source setup-minimum.sh

Then when the parameter motion_agent-motion_tracking is set as True, each trajectory will be tracked by this module to make it smoother and more realistic.

Step 6: Install McLight (optional)

If you want to train the skydome model, follow the README in chatsim/foreground/mclight/skydome_lighting/readme.md. You can download our provided skydome HDRI in the next section and start the simulation.

Usage

Data Preparation

Download and extract Waymo data

mkdir data
mkdir data/waymo_tfrecords
mkdir data/waymo_tfrecords/1.4.2

Download the waymo perception dataset v1.4.2 to the data/waymo_tfrecords/1.4.2. In the google cloud console, the correct folder path is waymo_open_dataset_v_1_4_2/individual_files/training or waymo_open_dataset_v_1_4_2/individual_files/validation. Some static scenes we have used are listed here. Use Filter to find them quickly, or use gcloud to download them in batch.

gcloud CLI installation for ubuntu 18.04+ (need sudo)
sudo apt-get update
sudo apt-get install apt-transport-https ca-certificates gnupg curl
curl https://packages.cloud.google.com/apt/doc/apt-key.gpg | sudo gpg --dearmor -o /usr/share/keyrings/cloud.google.gpg
echo "deb [signed-by=/usr/share/keyrings/cloud.google.gpg] https://packages.cloud.google.com/apt cloud-sdk main" | sudo tee -a /etc/apt/sources.list.d/google-cloud-sdk.list
sudo apt-get update && sudo apt-get install google-cloud-cli # for clash proxy user, you may need https://blog.csdn.net/m0_53694308/article/details/134874757
Static waymo scenes in training set

segment-11379226583756500423_6230_810_6250_810_with_camera_labels segment-12879640240483815315_5852_605_5872_605_with_camera_labels segment-13196796799137805454_3036_940_3056_940_with_camera_labels segment-14333744981238305769_5658_260_5678_260_with_camera_labels segment-14424804287031718399_1281_030_1301_030_with_camera_labels segment-16470190748368943792_4369_490_4389_490_with_camera_labels segment-17761959194352517553_5448_420_5468_420_with_camera_labels segment-4058410353286511411_3980_000_4000_000_with_camera_labels segment-10676267326664322837_311_180_331_180_with_camera_labels segment-1172406780360799916_1660_000_1680_000_with_camera_labels segment-13085453465864374565_2040_000_2060_000_with_camera_labels segment-13142190313715360621_3888_090_3908_090_with_camera_labels segment-13238419657658219864_4630_850_4650_850_with_camera_labels segment-13469905891836363794_4429_660_4449_660_with_camera_labels segment-14004546003548947884_2331_861_2351_861_with_camera_labels segment-14348136031422182645_3360_000_3380_000_with_camera_labels segment-14869732972903148657_2420_000_2440_000_with_camera_labels segment-15221704733958986648_1400_000_1420_000_with_camera_labels segment-15270638100874320175_2720_000_2740_000_with_camera_labels segment-15349503153813328111_2160_000_2180_000_with_camera_labels segment-15365821471737026848_1160_000_1180_000_with_camera_labels segment-15868625208244306149_4340_000_4360_000_with_camera_labels segment-16345319168590318167_1420_000_1440_000_with_camera_labels segment-16608525782988721413_100_000_120_000_with_camera_labels segment-16646360389507147817_3320_000_3340_000_with_camera_labels (deprecated) segment-3425716115468765803_977_756_997_756_with_camera_labels segment-3988957004231180266_5566_500_5586_500_with_camera_labels segment-8811210064692949185_3066_770_3086_770_with_camera_labels segment-9385013624094020582_2547_650_2567_650_with_camera_labels

Static waymo scenes in validation set

segment-10247954040621004675_2180_000_2200_000_with_camera_labels segment-10061305430875486848_1080_000_1100_000_with_camera_labels segment-10275144660749673822_5755_561_5775_561_with_camera_labels

If you have installed gcloud, you can download the above tfrecords via

bash data_utils/download_waymo.sh data_utils/waymo_static_32.lst data/waymo_tfrecords/1.4.2

After downloading tfrecords, you should see a folder structure like the following. If you download the tfrecord files from the console, you will also have prefixes like individual_files_training_ or individual_files_validation_.

data
|-- ...
|-- ...
`-- waymo_tfrecords
    `-- 1.4.2
        |-- segment-10247954040621004675_2180_000_2200_000_with_camera_labels.tfrecord
        |-- segment-11379226583756500423_6230_810_6250_810_with_camera_labels.tfrecord
        |-- ...
        `-- segment-1172406780360799916_1660_000_1680_000_with_camera_labels.tfrecord

We extract the images, camera poses, LiDAR file, etc. out of the tfrecord files with the data_utils/process_waymo_script.py:

cd data_utils
python process_waymo_script.py --waymo_data_dir=../data/waymo_tfrecords/1.4.2 --nerf_data_dir=../data/waymo_multi_view

This will generate the data folder data/waymo_multi_view.

Recalibrate Waymo data

Download our recalibrated files
cd ../data

# calibration files using metashape
# you can also go to https://drive.google.com/file/d/1ms4yhjH5pEDMhyf_CfzNEYq5kj4HILki/view?usp=sharing to download mannually
gdown 1ms4yhjH5pEDMhyf_CfzNEYq5kj4HILki
unzip recalibrated_poses.zip
rsync -av recalibrated_poses/ waymo_multi_view/
rm -r recalibrated_poses*


# if you use 3D Guassian Splatting, you also need to download following files
# calibration files using colmap, also point cloud for 3DGS training
# you can also go to https://huggingface.co/datasets/yifanlu/waymo_recalibrated_poses_colmap/tree/main to download mannually
git lfs install
git clone https://huggingface.co/datasets/yifanlu/waymo_recalibrated_poses_colmap
git lfs pull # ~ 2GB
tar xvf waymo_recalibrated_poses_colmap.tar
cd ..
rsync -av waymo_recalibrated_poses_colmap/waymo_multi_view/ waymo_multi_view/
rm -rf waymo_recalibrated_poses_colmap
Or recalibrated by yourself

If you want to do the recalibration yourself, you need to use COLMAP or Metashape to calibrate images in the data/waymo_multi_view/{SCENE_NAME}/images folder and convert them back to the waymo world coordinate. Please follow the tutorial in data_utils/README.md. And the final camera extrinsics and intrinsics are stored as cam_meta.npy (metashape case) or colmap/sparse_undistorted/cam_meta.npy (colmap case, necessary for 3dgs training).

compare

The final data folder will be like:

data
`-- waymo_multi_view
    |-- ...
    `-- segment-1172406780360799916_1660_000_1680_000_with_camera_labels
        |-- 3d_boxes.npy                # 3d bounding boxes of the first frame
        |-- images                      # a clip of waymo images used in chatsim (typically 40 frames)
        |-- images_all                  # full waymo images (typically 198 frames)
        |-- map.pkl                     # map data of this scene
        |-- point_cloud                 # point cloud file of the first frame
        |-- cams_meta.npy               # Camera ext&int calibrated by metashape and transformed to waymo coordinate system.
        |-- cams_meta_metashape.npy     # Camera ext&int calibrated by metashape (intermediate file, relative scale, not required by simulation inference)
        |-- cams_meta_colmap.npy        # Camera ext&int calibrated by colmap (intermediate file, relative scale, not required by simulation inference)
        |-- cams_meta_waymo.npy         # Camera ext&int from original waymo dataset (intermediate file, not required by simulation inference)
        |-- shutters                    # normalized exposure time (mean=0 std=1)
        |-- tracking_info.pkl           # tracking data
        |-- vehi2veh0.npy               # transformation matrix from i-th frame's vehicle coordinate to the first frame's vehicle 
        |-- camera.xml                  # calibration file from Metashape (intermediate file, not required by simulation inference)
        `-- colmap/sparse_undistorted/[images/cams_meta.npy/points3D_waymo.ply]   # calibration files from COLMAP (intermediate file, only required when using 3dgs rendering)
        

Coordinate Convention

  • Points in point_cloud/000_xxx.pcd are in the ego vehicle's coordinate
  • Camera poses in camera.xml are RDF convention (x-right, y-down, z-front).
  • Camera poses in cams_meta.npy are in RUB convention (x-right, y-up, z-back).
  • vehi2veh0.npy transformation between vehicle coordinates, vehicle coordinates are FLU convention (x-front, y-left, z-up), as Waymo paper illustrated.

cams_meta.npy instruction

cams_meta.shape = (N, 27)
cams_meta[:, 0 :12]: flatten camera poses in RUB, world coordinate is the starting frame's vehicle coordinate.
cams_meta[:, 12:21]: flatten camse intrinsics
cams_meta[:, 21:25]: distortion params [k1, k2, p1, p2]
cams_meta[:, 25:27]: bounds [z_near, z_far] (not used.)

Download Blender 3D Assets

  • Blender Assets. Download with the following command and make sure they are in data/blender_assets.
# suppose you are in ChatSim/data
git lfs install
git clone https://huggingface.co/datasets/yifanlu/Blender_3D_assets
cd Blender_3D_assets
git lfs pull # about 1GB, You might meet `Error updating the Git index: (1/1), 1.0 GB | 7.4 MB/s` when finishing `git lfs pull`. It doesn't matter. Please continue.

cd ..
mv Blender_3D_assets/assets.zip ./
unzip assets.zip
rm assets.zip
rm -rf Blender_3D_assets
mv assets blender_assets

Our 3D models are collected from the Internet. We tried our best to contact the author of the model and ensure that copyright issues are properly dealt with (our open-source projects are not for profit). If you are the author of a model and our behaviour infringes your copyright, please contact us immediately and we will delete the model.

Download Skydome HDRI

  • Skydome HDRI. Download with the following command and make sure they are in data/waymo_skydome.
# suppose you are in ChatSim/data
git lfs install
git clone https://huggingface.co/datasets/yifanlu/Skydome_HDRI
mv Skydome_HDRI/waymo_skydome ./
rm -rf Skydome_HDRI

You can also train the skydome estimation network yourself. Go to chatsim/foreground/mclight/skydome_lighting and follow chatsim/foreground/mclight/skydome_lighting/readme.md for the training.

Train and simulation

Either train McNeRF or 3D Gaussian Splatting, depending on your installation.

Train McNeRF
cd chatsim/background/mcnerf

Make sure you have the data folder linking to ../../../data. If haven't, run ln -s ../../../data data. Then train your model with

python scripts/run.py --config-name=wanjinyou_big \
dataset_name=waymo_multi_view case_name=${CASE_NAME} \
exp_name=${EXP_NAME} dataset.shutter_coefficient=0.15 mode=train_hdr_shutter +work_dir=$(pwd) 

where ${CASE_NAME} are those like segment-11379226583756500423_6230_810_6250_810_with_camera_labels and ${EXP_NAME} can be anything like exp_coeff_0.15. dataset.shutter_coefficient = 0.15 or dataset.shutter_coefficient = 0.3 work well.

You can simply run scripts like bash train-1137.sh for training and bash render_novel_view-1137.sh for testing.

Train 3D Gaussian Splatting
cd chatsim/background/gaussian-splatting

Make sure you have the data folder linking to ../../../data. If haven't, run ln -s ../../../data data. Then train your model with

# example
SCENE_NAME=segment-11379226583756500423_6230_810_6250_810_with_camera_labels

python train.py --config configs/chatsim/original.yaml source_path=data/waymo_multi_view/${SCENE_NAME}/colmap/sparse_undistorted model_path=output/${SCENE_NAME}

# rendering
python render.py -m output/${SCENE_NAME}

You can simply run scripts like bash train-1137.sh for training.

Start simulation

Set the API to an environment variable. Also, set OPENAI_API_BASE if you have network issues (especially in China mainland).

export OPENAI_API_KEY=<your api key>

Now you can start the simulation with

python main.py -y ${CONFIG YAML} \
               -p ${PROMPT} \
               [-s ${SIMULATION NAME}]
  • ${CONFIG YAML} specifies the scene information, and yamls are stored in config folder. e.g. config/waymo-1137.yaml.

  • ${PROMPT} is your input prompt, which should be wrapped in quotation marks. e.g. add a straight driving car in the scene.

  • ${SIMULATION NAME} determines the name of the folder when saving results. default demo.

You can try

# if you train nerf
python main.py -y config/waymo-1137.yaml -p "Add a Benz G in front of me, driving away fast."
# if you train 3DGS
python main.py -y config/3dgs-waymo-1137.yaml -p "Add a Benz G in front of me, driving away fast."

The rendered results are saved in results/1137_demo_%Y_%m_%d_%H_%M_%S. Intermediate files are saved in results/cache/1137_demo_%Y_%m_%d_%H_%M_%S for debug and visualization if save_cache are enabled in config/waymo-1137.yaml.

Config file explanation

config/waymo-1137.yaml contains a detailed explanation for each entry. We will give some extra explanation. Suppose the yaml is read into config_dict:

  • config_dict['scene']['is_wide_angle'] determines the rendering view. If set to True, we will expand Waymo's intrinsics (width -> 3 x width) to render wide-angle images. Also note that is_wide_angle = True comes with rendering_mode = 'render_wide_angle_hdr_shutter'; is_wide_angle = False comes with rendering_mode = 'render_hdr_shutter'

  • config_dict['scene']['frames'] the frame number for rendering.

  • config_dict['agents']['background_rendering_agent']['nerf_quiet_render'] will determine whether to print the output of mcnerf to the terminal. Set to False for debug use.

  • config_dict['agents']['foreground_rendering_agent']['use_surrounding_lighting'] defines whether we use the surrounding lighting. Currently use_surrounding_lighting = True only takes effect when merely one vehicle is added, because HDRI is a global illumination in Blender. It is difficult to set a separate HDRI for each car. use_surrounding_lighting = True can also lead to slow rendering, since it will call nerf #frame times. We set it to False in each default yaml.

  • config_dict['agents']['foreground_rendering_agent']['skydome_hdri_idx'] is the filename (w.o. extension) we choose from data/waymo_skydome/${SCENE_NAME}/. It is the skydome HDRI estimation from the first frame('000') by default, but you can manually select a better estimation from another frame. To view the HDRI, we recommend the VERIV for vscode and tev for desktop environment.

Todo

  • [x] arxiv paper release
  • [x] code and model release
  • [x] motion tracking module drl-based-trajectory-tracking (to smooth trajectory)
  • [ ] multi-round wrapper code

Citation

@InProceedings{wei2024editable,
      title={Editable Scene Simulation for Autonomous Driving via Collaborative LLM-Agents}, 
      author={Yuxi Wei and Zi Wang and Yifan Lu and Chenxin Xu and Changxing Liu and Hao Zhao and Siheng Chen and Yanfeng Wang},
      booktitle={Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)},
      month={June},
      year={2024},
}

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