game-server

game-server

Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools

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A distributed Java game server based on chess, card, and MMORPG games, theoretically capable of infinitely scaling gateway, lobby, and game servers to accommodate player numbers. It implements a cluster registration center, common servers such as gateway, login, and backend server monitoring; encapsulates Redis cluster, MongoDB, and other database handling; encapsulates message queues, thread models, and tools such as data import. The gateway server uses Mina to encapsulate TCP, UDP, WebSocket, HTTP communication, allowing the framework to support multiple protocol clients for gaming. Each directory ending with 'scripts' contains script files for the corresponding projects.

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简介

一个基于棋牌、MMORPG游戏的分布式java游戏服务器,理论上可以无限水平扩展网关服,大厅服、游戏服达到人数承载。实现了集群注册中心,网关、登陆、后台服务器监控等通用服务器;封装了redis集群、mongodb等数据库处理;封装了消息队列、线程模型、及导表等常用工具类。网关服务器使用mina封装了TCP、UDP、WebSocket、HTTP通信,使该框架能同时支持多种协议的客户端进行游戏。每个以scripts名字结尾的目录都为相应项目的脚本文件。

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详细请查看wiki
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