
shards
High-performance, multi-platform, type-safe programming language designed for visual & AI assisted development
Stars: 73

Shards is a high-performance, multi-platform, type-safe programming language designed for visual development. It is a dataflow visual programming language that enables building full-fledged apps and games without traditional coding. Shards features automatic type checking, optimized shard implementations for high performance, and an intuitive visual workflow for beginners. The language allows seamless round-trip engineering between code and visual models, empowering users to create multi-platform apps easily. Shards also powers an upcoming AI-powered game creation system, enabling real-time collaboration and game development in a low to no-code environment.
README:
Shards is a revolutionary programming language that mirrors how data naturally moves in real systems. Unlike traditional languages that treat data like static containers, Shards embraces the dynamic flow of information - making it intuitive, powerful, and uniquely suited for both visual and textual programming.
Imagine programming as directing streams of data, like a master netrunner orchestrating information flows. That's Shards:
; Simple, intuitive data flow
["Hello" name "!"] | String.Join | Log
; Powerful concurrent processing
@wire(background {
input | Transform | Process > result
result | Network.Send
})
-
Everything Flows - Data moves naturally through transformations:
- No artificial variable assignments
- Intuitive pipe operator (
|
) shows data direction - Clean, readable code that mirrors real data processing
-
Visual & Textual Harmony
- Perfect 1:1 mapping between visual blocks and code
- No "visual programming spaghetti"
- Natural flow makes both forms equally intuitive
-
Smart & Safe
- Automatic type inference
- Compile-time safety
- High-performance execution
-
True Concurrency
- Built-in wire system for parallel processing
- Lightweight, efficient scheduling
- Natural handling of complex async operations
; Create a mutable flow channel
5 >= counter
; Transform the flow
counter | Math.Add(1) > counter
; Chain multiple transformations
input | Transform | Process | Network.Send
Here's a simple UI application that shows Shards in action:
@wire(main-loop {
GFX.MainWindow(
Title: "Flow Demo"
Contents: {
UI.Button("Click Me!" {
"Button clicked!" | Log
counter | Math.Add(1) > counter
})
counter | ToString | UI.Label
}
)
} Looped: true)
@mesh(root)
@schedule(root main-loop)
@run(root FPS: 60)
- Multi-Platform: Runs everywhere - desktop, mobile, web
- High-Performance: Optimized C++ and Rust core
- Visual Development: First-class support for visual programming
- Rich Standard Library: 828+ built-in shards for common tasks
- Game Development: Perfect for real-time interactive applications
- AI-Ready: Powers next-gen AI-assisted development tools
- Game Development
- Interactive Applications
- Data Processing
- System Integration
- Visual Programming
- Real-time Systems
- Type System: Strong, inferred, compile-time checked
- Concurrency: Built-in wire system with cooperative scheduling
- Performance: Zero-overhead abstractions
- Memory: Safe, efficient memory management
- Interop: Easy integration with C++, Rust, and other languages
BSD 3-Clause license - Free for personal and commercial use.
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