
beet
Tools for developing reactive structures in rust
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Beet is a collection of crates for authoring and running web pages, games and AI behaviors. It includes crates like `beet_flow` for scenes-as-control-flow bevy library, `beet_spatial` for spatial behaviors, `beet_ml` for machine learning, `beet_sim` for simulation tooling, `beet_rsx` for authoring tools for html and bevy, and `beet_router` for file-based router for web docs. The `beet` crate acts as a base crate that re-exports sub-crates based on feature flags, similar to the `bevy` crate structure.
README:
Beet is a collection of crates for authoring and running web pages, games and AI behaviors. Your mileage may vary depending on the crate of interest:
- ðĶĒ documented and tested
- ðĢ docs and tests are incomplete
- ð highly experimental, here be dragons
Crate | Status | Description |
---|---|---|
beet_flow |
ðĶĒ | Scenes-as-control-flow bevy library for behavior trees etc |
beet_spatial |
ðĢ | Extend beet_flow with spatial behaviors like steering |
beet_ml |
ð | Extend beet_flow with machine learning using candle
|
beet_sim |
ð | Extend beet_flow with generalized simulation tooling like stats |
beet_rsx |
ð | Exploration of authoring tools for html and bevy |
beet_router |
ð | File based router for web docs |
The beet
crate serves as a base crate that re-exports any combination of sub-crates according to feature flags, much like the bevy
crate structure.
bevy |
beet |
---|---|
0.15 | 0.0.4 |
0.14 | 0.0.2 |
0.12 | 0.0.1 |
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