Best AI tools for< Badminton Player >
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CoachAI-Projects
This repo contains official implementations of **Coach AI Badminton Project** from Advanced Database System Laboratory, National Yang Ming Chiao Tung University supervised by Prof. Wen-Chih Peng. The high-level concepts of each project are as follows: 1. Visualization Platform published at _Physical Education Journal 2020_ aims to construct a platform that can be used to illustrate the data from matches. 2. Shot Influence and Extension Work published at _ICDM-21_ and _ACM TIST 2022_ , respectively introduce a framework with a shot encoder, a pattern extractor, and a rally encoder to capture long short-term dependencies for evaluating players' performance of each shot. 3. Stroke Forecasting published at _AAAI-22_ proposes the first stroke forecasting task to predict the future strokes of both players based on the given strokes by ShuttleNet, a position-aware fusion of rally progress and player styles framework. 4. Strategic Environment published at _AAAI-23 Student Abstract_ designs a safe and reproducible badminton environment for turn-based sports, which simulates rallies with different angles of view and designs the states, actions, and training procedures. 5. Movement Forecasting published at _AAAI-23_ proposes the first movement forecasting task, which contains not only the goal of stroke forecasting but also the movement of players, by DyMF, a novel dynamic graphs and hierarchical fusion model based on the proposed player movements (PM) graphs. 6. CoachAI-Challenge-IJCAI2023 is a badminton challenge (CC4) hosted at _IJCAI-23_. Please find the website for more details. 7. ShuttleSet published at _KDD-23_ is the largest badminton singles dataset with stroke-level records. - An extension dataset ShuttleSet22 published at _IJCAI-24 Demo & IJCAI-23 IT4PSS Workshop_ is also released. 8. CoachAI Badminton Environment published at _AAAI-24 Student Abstract and Demo, DSAI4Sports @ KDD 2023_ is a reinforcement learning (RL) environment tailored for AI-driven sports analytics, offering: i) Realistic opponent simulation for RL training; ii) Visualizations for evaluation; and iii) Performance benchmarks for assessing agent capabilities.